Can you escape mob of the dead




















The difference in ending is that the "Cycle is Broken," meaning that the four playable characters will escape from purgatory. Once the cycle is broken, the game ends. The song " Rusty Cage " by Johnny Cash can be played by activating three bottles scattered around the map.

The song "Where Are We Going" by Kevin Sherwood can also be played; this can be done by finding the warden's key, then unlocking the power switch with the numbers puzzle next to the elevator. Instead of activating the lift with the number sequence seen on the stairs, the player needs to input the number "", followed by "". The song will then play. When on the roof where the plane is assembled, the player can activate a "jump scare" Easter egg.

The player is required to have a sniper rifle and they must proceed to the far end of the roof, to the left of the runway. If the player scopes in on the firework display in the distance, a distorted picture of a face will flash up on the screen for a split second, accompanied by a high-pitched scream.

Nazi Zombies Wiki Explore. Recent blog posts Forum. Explore Wikis Community Central. Register Don't have an account? Mob of the Dead. Edit source History Talk 2. For the re-imagined version, see Blood of the Dead For similar map name, see:. While guard towers and new weapons offer tactical advantages, survival offers an unprecedented new challenge for these four lost souls. Salvatore DeLuca wielding the M Finn knifing a Zombie. To the right of the Uzi is a door with electricity surging through it.

This is the only locked thing in the prison that cannot be immediately unlocked with the Warden's Key. To unlock this, you must go down to the generator room and overload three generators. Behind the electric door is a Plane Part. There are two doors that can be purchased for each to reach this area. This will shower acid near the entrance for about 30 seconds. The trap will kill anything that comes into contact with it, or it will just down players. This is the first area the Mystery Box usually spawn at, but not always.

It can be found on the left side of the room. At the back of the room is both a Claymore and Workbench. The Claymores can be purchased for Points. This particular Workbench is used to build the Acidgat Kit. There are three parts that must be built on this specific table:. The Infirmary can be reached through the Cafeteria or through a door on the second floor of the Cell Block area, right behind the Electric Cherry machine. Each door costs Points. The first area is a mix of small rooms, one being covered in tiles.

Enter the Afterlife to find an open door in the tile covered room. This door leads up to the roof, where a volt meter can be charged to gain access to the rooftop. Further into the Infirmary is another Uzi wall spot.

It can be purchased for Points. Near it is another Mystery Box spawn location. Another Hound Emblem can be found in the same room as the Uzi, just left of another Plane Part in a box. To open this box, you will need the Warden's Key. Charge it up and gain access to it for Points. At the other end of this room is the set of stairs up to the roof. Another door is also in this area, but it leads down to the Cafeteria, and must be bought with Points.

The roof is a completely empty area. It forms a circle, so it will be hard to get trapped. This is the area the plane must be built for No One Escapes Alive. Build the plane to fly over to the Bridge. The door from the Cell Block costs Points to open. Right after the perk machine is a wall with three Hound Emblems on it.

After feeding all three hounds, this wall will open up, and the Hell's Retriever will be available inside. Near the weapon is a room with another Mystery Box spawn. This same room also has a door that leads down to the Docks. This door must be bought for Points. Another door at the end of the first set of rooms can be bought for Points, and leads out to the Showers.

The Showers can be accessed in two ways. The first way is through a door for Points from the Citadel Tunnels. The second way is a bit more complex. Follow the arrows to a volt meter and charge it up to open the doors to the Showers. The shower room is a square, medium-sized room. The middle area is completely blocked off, forming a circular path. At the other end is a locked gate.

Use the Warden's Key to open this gate and access the washing machine. Charge the volt meter near the machine while in the afterlife to get the machine running, then interact with it to start a quick cycle. When the cycle is done, interact with it again to get another Plane Part.

These tunnels are still technically the Citadel Tunnels. It's a semi-long spiral path down to the Docks. At the bottom of the area is a box that can only be unlocked with the Warden's Key. Go into the Afterlife at the top of the spiral stairs and make note of the three numbers on the walls on the way down.

Zap each volt meter in the formerly locked box to match the numbers on the walls. This will activate the elevator in the middle of the room. Quickly you are timed head down the tunnels and make a left to the elevator opening to grab another Plane Part. At the bottom of the tunnel is a door worth Points. Open it up to find another Uzi wall spot. Further down are two paths to two doors. One door worth Points leads to the docks, and the other doors worth Points leads to the Generator room.

This is a small room with several generators. It can be accessed through the Citadel Tunnels or the Docks. Both set of doors can be purchased for Points. Inside this room is another MP5 wall spot for Points. On the side of the room is a door that can only be entered while in the Afterlife. SrHache 19 Jun am. Just revisited the map. Still amazing, had fun using the wind staff. Thanks for playing. I appreciate the feedback, glad you liked it.

Bald Martin 29 Mar am. Beat on round Thank you, I'm glad you enjoyed the map! I tried to make this map challenging but also fun and unique. I do accept that it can become a little frustrating filling the soul doors. I hope you manage to beat it, good luck. Illeriia 13 Jun, pm. Honestly I didn't think the start solo was bad, it was just kind of boring. Rush the door and afk for 4 rounds, get a decent box weapon then grind points until the first wunderfizz runs out. It did get annoying on the second door didnt even know it was there getting brutus's every round.

If you start filling the door on round 2 then it will open before the end of round 5 providing you kill all the Zombies within range. It's quite a challenge to get through, especially if you are playing solo.



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