Your liberation of Jaynistown may have had unintended consequences. What is this? Jaynis was no angel, but under Taylor's rule, Jaynistown is a greater threat than ever.
You caused this mess, so you can clean it up by killing Taylor Kobb. If reaching the Trash Coast is so blasted important, his hacked Claptrap should allow you to pass once he's dead.
So, head back to Jaynistown in the Rust Commons East, but stay just outside of the entrance and pick off the two Gatling Turrets that are situated on the roofs of the buildings in the town with your Sniper Rifle; heading straight in without taking these turrets out first is suicide.
Once inside, start heading west towards the waypoint market, taking out any Bandits that approach you, until you reach the entrance to a small arena. Taylor will exit his house to the very west up a set of stairs when you get close enough to it. Taylor will bring two level 28 Bruisers, along with two level 24 Rocket Turrets on top of the buildings either side of his house.
Just be sure to take cover whenever they fire a rocket at you as they pack a punch. Next, take out the Bruisers. Taylor himself carries a rocket launcher which can pack a punch if he makes contact with it. You can station yourself behind any of the obstacles inside the arena and just use pot-shots with your shotgun. If your shotgun is powerful enough, he should be downed after 5 or 6 well-placed shots.
However, we still had some side missions to complete, so travel to the Bounty Board in the Middle of Nowhere to pick up some. I'd do it myself, but each location is guarded by a nasty spiderant! Eliminate these nuisances, and I'll be able to conduct further tests without the need for assistance. As soon as you have, jump back in your vehicle and take down the Widowmaker who will spawn shortly after.
The result will bring Helob to the fray. I can't help but wonder what started the whole thing, but I'm paying you to end it. I want you to destroy the scriptures that they preach at each of their altars. For this mission, we simply have to visit three chapels and burn the Bandit Scripture. The first location is to the north. This small chapel will be guarded be a horde of Spiderants that will spawn once you get into close proximity.
The second location will see you travelling southeast of your current location. When there, again, burn the scripture. The third and final location is just south of the Middle of Nowhere , so head there, kill any Spiderants loitering around the area and burn the scripture once more.
When all three scriptures have been burnt, return to the Middle of Nowhere Bounty Board to complete the mission. I doubt those nut jobs have really found religion. The area surrounding the abbey will be populated with plenty of Bandits. You may become overwhelmed in this area as there tends to be quite a few Bandits here. Their crude drawings show stick figures gathered around some kind of monster named "Slither". Maybe if you kill their "god", they'll abandon this whole religious scheme?
When you arrive, head towards the middle-most junk pile where Slither will appear in all of his god-like splendour… or then again, he could just look like your average Scythid. How disappointing. He does have a higher amount of health points than normal Scythids though, so it might take you a few more seconds to kill him. When you do, make sure to check out the loot he drops as some of it may be of some to you. They've built three gunboats, and they're using them to stage raids along the entire coastline It's got to stop.
I'm putting up a bounty for anyone who'll go to Treacher's Landing and sink those things. If not, travel back to New Haven to add it to your log. You should now be travelling along a pier which is filled with Bandits that will appear from the buildings on either side. Once the Great Vengeance has been sunk, head back up the pier and then travel east until you reach this point on your map. There will be a few Bandits and Bruisers situated around this area, so be wary of them. This location will give you access to the gas tank, so shoot at it and watch the last gunboat, the Furious Anger , sink to its demise.
Once all three have been sunk, return to Scooter to complete the mission and claim a brand new rocket launcher. Bring them back to the New Haven bounty board.
There's no bait, lures, or nets that can catch the bastards though. Your best bet is to go to the docks at Treacher's Landing and drop a grenade into the water. Grab whatever fish float to the surface, and watch out for the bandits.
Your waypoint marker the yellow marker on this occasion will guide you to a square area of water with a fishing float in the middle it will be highlighted green.
If you throw a grenade at it, 4 fish will burst out from the water. Pick these up and the waypoint marker will move to the next fishing float. From this pool, hop up onto the boardwalk and make your way southeast to find the second fishing line. Turn right when you reach the forked path and then follow it round until you can see the next fishing line on the left.
In the opposite corner of the pool the northeast corner will be the last fishing float. Once you have 20 fish, return to the New Haven Bounty Board to complete the mission and earn the Leviathan Rocket Launcher which is possibly the best weapon of its kind in the game. From the Middle of Nowhere Bounty Board, travel south until you reach the drawbridge that we crossed earlier in the game to go meet Taylor Kobb. Walk behind the small building to the right of the bridge to find a box.
Flip it over to reveal the first Journal Entry Journal Day Be wary of Scythids inhabiting this area, especially the Bursting ones. The area will be guarded by a posse of Spiderants so be sure to kill these first.
Just to the north of the previous Journal Entry, the fourth one can be found. The fifth and final one can be found back in the Middle of Nowhere, so travel southwest of your current location and run back up to where Mr. John is standing remember him from earlier? If you find all of these components, I can reassemble the weapon for you. Bring me the Body, Magazine, Stock, and barrel. Yes, another scavenger mission.
Enter through the gate and cross the water via the bridge. The Stock is located on top of some crates , next to the building in front of you. Now, jump up on top of these crates to gain access to the roof on this building, and the next piece the Barrel. Facing north, jump over to the next building and turn marginally left where you should see the next piece in sight. Jump on over to pick up the Body. The last piece is by the entrance gate this could actually be your first piece, but I actually found this piece last.
The ledge above these crates holds the Shotgun Magazine , so climb up there and grab it. Return to the Bounty Board in the Middle of Nowhere to complete the mission. Recently, bandits have taken up residence around the beacon stations, shutting them down in the process.
Somebody needs to get out there and clean the bandit infestation out of those stations, and reactivate the beacons. From the Middle of Nowhere Bounty Board, travel north slightly , circulate anti-clockwise round the rocks on your left and move up the hill. However, you can still shoot at the Bandits currently patrolling inside through the entrance. Once inside this small town, eliminate any Bandits that frequent this area and proceed to the western-most point in the town.
Head south towards the drawbridge and travel across it. From here, go north, past both the town that we killed Jaynis Kobb in, and the entrance to where Taylor Kobb is and veer off at the first available exit left. Continue up the hill until you reach another small township.
Once again, clear the area of enemies and continue north through the town until you reach this location on your map. Again, interact with the panel to relight the Overlook beacon. When both are alight, turn the mission in by visiting Helena Pierce back in New Haven.
Talk to Chuck Durden, if you think you got what it takes. You can do the first couple of rounds now if you wish as you do not have to do all three rounds in one go. Travel to the Rust Commons West and make your way to the southwest area of the map. The large circular area should be a fairly big clue as to where to go. Speaking with him will complete the mission and begin the first round. All my pets have to do is tear you in half.
See you soon, in one piece or maybe two. When you enter the arena, the door behind you will lock and the large storage crates hanging above the arena will drop to the floor, releasing the enemies within.
When all the enemies are dead, return to Chuck to complete this round. I'm gonna get 'em real riled up before I let 'em out this time. They're just gonna wanna kill the first person they see. I'd hate to be that guy. Oh wait, that's you.
Find a decent hiding spot which is out of sight from the majority of them and focus on one at a time, preferably aiming to take the Badass variant down first. You survive this time, I might actually respect you. I'm betting heavily against you, course I know what's coming and it ain't gonna be pretty. They really turned up the difficulty dial when they created this mission.
Immediately, three level 30 Badass Bruisers will be thrust upon you. As you did before, find some cover which will shield you from all three of them and try to pick them off one at a time. Focusing on one will make your life a lot easier. Try to take the weaker enemies out first and then concentrate on the two Bruisers.
We believe these are bandit distress calls, since they don't have free access to ECHOnet. It could be a trap, but we can't risk ignoring a problem that's worse than the bandits themselves. I'm offering a reward to anyone who will scout Old Haven and find out what's going on. Time to head to Old Haven which used to be a major city before it was overrun by Bandits, causing its residence to flee to form the city of New Haven.
The Crimson Lance now consider you as much an enemy as any bandit. If they're going to be killing indiscriminately, you need to diffuse their little trap before New Haven residents get hurt.
Fight your way through Old Haven and put out their smoke signals. I'll reward you well once the job is done. The waypoint marker for this mission will just sit in the middle of the map, so ignore it. It will be guarded by some Crimson Lance and a couple of Gatlin Guns; concentrate on taking out the Gatlin guns first, and make use of the abundance of cover in this area.
When this area is clear, find the source of the smoke and pull the lever next to it. From here, travel southwards until you reach a small island. Again, concentrate on taking out the turrets first and be aware of any Crimson Lance bringing up the rear. Once the area is clear, head over the small bridge and loot the red chest directly in front of you.
Again, pull the level beside it to extinguish the fire and the smoke in the Canal District. A broken Claptrap is located opposite the junkyard to the east which will start another Claptrap Rescue mission. The details for this are below. Exit the junkyard and start making your way north as the last smoke signal is emanating just north of the junkyard.
If you squeeze yourself through an alleyway between two buildings, you should see a grey chest which you can loot located here , and a set of stairs leading up to the rooftops. Go up these steps and follow the path northwards. Go up some more steps to the left until you reach this location on your map. The Rooftops smoke signal will be located here. Once all four smoke signals have been extinguished, return to Helena Pierce to complete the mission.
From the entrance of Old Haven, travel north and past the water tower until you reach a concrete wall with some dead bodies strewn about the place. You should notice a Bandit Journal on the floor to the right of the wall located here on your map — the yellow marker ; interacting with it will begin the mission detailed below.
Must be just a normal claptrap, because if it isn't lying on the ground, then it's not broken. It must be uninteractive because there was a shootin and it's "scared".
And don't worry, without the DLCs you can't get the achievement in one playthrough, but you can continue in playthrough 2, 3, 4 etc. The only important Claptrap in Old Haven is white and trapped. I can send you a screenshot if it doesn't explain everything.
EDIT: Also, you could send a shot of map when you stand next to him. It would be good. Last edited by kiciasfinks ; 28 Sep, am.
The fact that the very mission shown in my hud is from the white claptrap you mention is where your contradiction lies, clearly I know which white claptrap you mean I am not stupid enough to just start a discusion about something without at least exausting all other avenues first. This IS a bug, which brings me back to my initial post, If I can repair more claptraps on second third playthrough then maybe it wont affect the "fully loaded" achievemnet which I wrote this for.
Maybe its just a bug for PC version who knows. I suppose you have cleared up my worry so thank you for that. I didn't mean to insult you or something, I must've missed that one. You gave me a heads-up this way. I hope I proved helpful. You must continue to progress along the quest line until you get to the quest that specifically asks you to go save the caged claptrap.
After that is done, a nice blue claptrap will appear in that room leaking its last squirts of oil! Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams?
Learn more. Where is the claptrap in Old Haven? Ask Question. Asked 9 years, 7 months ago. When I turned around I saw an Adult Skag that tried to attack me, but was blocked by something, that something was Skrappy. User Info: Jihad User Info: killy Wait there's a claptrap in earl's? More topics from this board How do i get across gully to fight ajax? Side Quest 2 Answers How do I start a new game plus?
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